Due to our starting filming sequencing being set in a number
of different settings, we’ve decided upon filming in a number of best suited
locations.
One of the locations we have decided upon, the starting
sequence, before the title, is an alleyway in Rochester. The path is narrow and
secluded, being rather dark to the lack of light post after the sun sets,
giving the location a dangerous eerie feel. This is needed for our starting
scenes.
During this sequence our main character Drew meets a drunken
man and gets into a fight, knocking him out to the point of unconsciousness.
The setting needed for this needs to be dark and feel dangerous, linking up
with the situation. Because of the fact we have decided to film during the
night, there will be very little light, making it difficult see the detail of
the attacker’s face and full appearance, giving him a dangerous edge. The idea
behind filming in an alleyway was that we wanted Drew, when meeting the drunken
man to feel lonely and trapped, having no way out of the situation and
escaping.
Our next number of shots are to be filmed in a hospital/medical
room. This is when the whole idea of the coma comes into play. By this point in
the sequence the audience have been made aware if the severity of the previous
attack and can now link the title of the film to the situation. Filming in a
hospital seemed to be the best option for us as it would result in a much more
professional effect rather than if it had been filmed in a classroom. These
shots require some brief filming in the hospital corridor, as well as a room
where we can use the bed to make our actor playing Drew look as if he is
actually in a hospital bed, asleep in a coma. This way we can have a clean and
professional look for these specific scenes.
Our last location that we are to shoot in is a wood/field.
This is the last part of our film sequence, where the dream fantasy kicks in.
The idea behind the dream sequence being in a field started off with the idea
of the modern age and how there a towns and cities everywhere with no genuine
nature and beauty. We (the director) decided that Drew’s character would have
been born and bred in a busy city (a superficial setting), surrounded by
buildings and cars and noise. With this being the only thing Drew knew growing
up, whilst in the coma his subconscious took over and created a land to which
Drew was totally not used to. This concept challenges the character by throwing
him into the deep end into a position he is not used to.
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